![]() ![]() Securing this room establishes a beachhead. Floaters will rush the squad, so maintaining cover while responding with rifle fire is most effective. Cover is plentiful, but resistance will be at range, at least initially. The door at the end of the corridor leads to a central room. ![]() The first defenders may be encountered in this corridor, typically Mutons. This door leads to a small entry corridor which widens shortly, ending in another door. For reference, this entrance will be considered to be heading west. Unlike all other UFO Crash Sites, a ground force raid on a Battleship does not require searching for the wreck the Skyranger will drop the squad on top of the ship near an entry door. In XCOM: Enemy Within, if the player has been farming multiple Battleships with the above method, some ships may not contain Meld containers.The Council will also give less than an A rating in the monthly report for letting the smaller vessel get away (and ignoring the fact the player baited and caught a far bigger fish). Be warned that this method can have adverse effects on panic levels if the interception fails. almost like it's scanning for something."īattleships are always encountered in the air when detected by Satellite in flight, and never on the ground, unless shot down by interceptors.īattleships begin to randomly turn up as UFO encounters as early as month four.Ī more reliable method of acquiring a Battleship encounter is to ignore UFO landing missions or Scouts, resulting in one of these ships turning up to destroy a satellite. We should expect heavy resistance."īradford's introduction (if a UFO is ignored satellite detected): "We're picking up a new contact, and it's generating a strange signal. We're picking up an enormous power signature. ![]() We've just detected a massive new contact. Shooting down Battleships is the only way to acquire the Fusion Cores required for the construction of Blaster Launchers, unless the Slingshot DLC is installed.īradford's introduction: "Commander, you should take a look at this. Sectopods and their attendant Drones should be expected even on Easy, up to two Sectopods, each with two Drones, are typically encountered. Muton and Floater aliens of all types are commonly encountered, with the varieties scaled toward harder versions. Even on Easy, a Firestorm may take greater than 50% damage during the interception.īattleships have a very large crew, of 23 and above, and are thus well-defended. Attempting to bring down a Battleship with a Raven is tough, requiring both Dodge and Aim power ups as well as being armed with either a Plasma or an EMP Cannon - even then, a Raven can still fail every now and then (often by being shot down). A Firestorm armed with an EMP Cannon is an ideal choice, as it is fast enough to close the gap and durable enough to withstand counter-fire. ![]()
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