For the time being, other players may want to share the tactics they used to win the missions. In particular the increase in difficulty in mission 3. We listen to the feedback and will discuss it extensively. This includes that not every mission is won on the first attempt. Of course we still want the campaign to be exciting and challenging. Originally posted by Freeky:We will discuss the difficulty of the campaign. If you beat the Dracul campaign you can relax and play the cool Nosfernus campaign. I don't know if any balance changes have been done, but the other two factions are far more stronger than dracul which adds further to the difficulty. It doesn't help either that most of the Dracul higher tier units are kinda bad. For mission 4 you just have to use the werewolves and vlad to carry you to victory. Now, when it comes to the boss of mission 4 if he has an army buff that buffs his armour? Reload, you won't win. The strength level of the boss makes that point clear enough. Don't bother clearing the map, it's pointless. From there, when you're ready take the keep and rush the boss. Instead use blood to build up your forest to get werewolves, when it comes to legacy options? Focus on getting tier 3 and Lord improvements. Overall what makes this hard is how Dracul's economy works over the other factions.įor the fourth mission? I have no idea if this has been fixed on not, but when you get to the first keep? DON'T capture it. From there that's when you can begin stabilising. Forget about defending the middle, focus on getting rid of a faction to slow the attacks. You will need the income to build your forces so you can bum rush the enemy up north. Don't spend time building up the starting point, also don't summon the first general either. Here's how I beat the third mission, this was during the beta. 40 turns or so in and my only hope is to max out the bloodline legacy points and hope that gives me an edge to push forward. NO amount of personal Lord buffs is worth losing out on 3 army slots, and the ones he came with were a joke given the penalty. The second lord, I dunno if it's random or not, but the one I had came with a MASSIVE penalty of -3 army slots. With the way the game is designed there's no easy way to defend territory, so trying to advance towards one of the human keeps sees 2 maxed out armies with tier II and tier III units rushing your base. But on the third I'm more or less in a stalemate. I either spend all my starting income on 2 weenie armies that i can't maintain the upkeep for or I go for tier 2 and one army and slowly lose. all i can do is is sit in keep and slowly get battered down because there's not enough blood income to sustain me through. all of a sudden the computer is swarming me constantly from 2 sides, both with full armies w/ tier 3 units. Originally posted by Versist :i felt fine the first 2 missions of the campaign, but once i started the 3rd mission it felt like the difficulty ramped staggeringly. if they balance they campaign better or make better guidance for the player in the later missions then awesome, but i think i'm gonna put it down for now I don't understand and its too frustrating to continue. I feel like the dev's want specific choices to be made to survive but they don't make it clear what the correct moves to make are even if thats the case its an extremely toxic design choice to give the player all these options and then make only one line of options viable and keep it a secret from the player which route to go. I felt fine the first 2 missions of the campaign, but once i started the 3rd mission it felt like the difficulty ramped staggeringly.
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